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Candy Goblins was a Free-To-Play mobile simulation game built in Objective C for iOS which was a re-skin using the Bunny Ninjas Engine where users employed worker goblins to forge candy to attract different NPC customers to feed.  My role was to design the entire game, create the game systems data (leveling, economy etc.) as well as creating all of the art & UI assets.

Pet Clinic was a Free-To-Play mobile simulation game built in Objective C for iOS which was a re-skin using the Bunny Ninjas Engine where users employed worker cats to take care of sick animals.  My role was to manage the re-skin, mapping the assets to the game systems data (leveling, economy etc.), as well as creating & implementing UI assets.  The in-game assets were created by a freelance artist under my supervision and direction.

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Bunny Ninjas was an original Free-To-Play mobile simulation game built in Objective C for iOS where users employed worker bunnies to dig for food that would feed NPC ninja bunnies.  My role was designing the game based on other isometric building games, creating the game systems data (leveling, economy etc.), as well as creating & implementing all of the art & UI assets.  The game went on to reach #9 in the Top Free & #60 in the Top Grossing categories in the App Store the month it was released.  The engine was also used to create 2 spin-off games Candy Goblins & Pet Clinic (featured above).

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Mall Party was a Free-To-Play mobile simulation game where players can build their dream mall in their dream city.  My role was to create the in-game assets and animations based on the game design spec & asset list provided.  The game had a successful launch & was later acquired by Kama Games.

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